00 / IDENTITYAbout

A QA lead, product builder,
and systems thinker
building in public.

Top Secret Games is where shipped QA experience, practical product thinking, and self-built tools come together under one studio identity.

01

Role

QA Lead · Builder

02

Discipline

QA / AI / Product

03

Experience

5+ years shipped

04

Mode

Building in public

01 / CAPABILITYWhat I bring

A working stack of QA, product, and execution.

C / 01

5+ years shipped QA

Console, PC, mobile, and VR. Real production cycles, not side projects. Work that went out the door under deadline.

C / 02

QA leadership & triage

Owning quality across teams of 8-12, running triage, coordinating contractors, and keeping release confidence measurable.

C / 03

Documentation & workflow systems

Test plans, onboarding flows, Jira/TestRail pipelines, and the connective tissue that keeps QA legible for the rest of the team.

C / 04

Shipped game support

Gears of War: E-Day, NHL 21-23, UFC 4, Prodigy live-service. Production work, not portfolio decoration.

C / 05

AI-assisted product dev

Using AI as a builder, not a demo. Shipping real tools across resume workflows, QA intelligence, education systems, and creative production.

C / 06

Studio-scale execution

Operating as a small team that ships like a larger one: identity, production pipeline, and repeatable surfaces.

02 / METHODHow I work

Five lenses applied to every lane.

P / 01

Proof over pitch

Anything shown here should be inspectable. Live links, shipped releases, written records, working tools. Slides are not the artifact.

P / 02

Systems before spectacle

Clean workflows beat clever demos. The point is something a team can actually use on Monday: repeatable, documented, debuggable.

P / 03

Practical tools, not empty demos

Every product lane solves a job someone actually has. If it does not survive contact with a real workflow, it does not ship.

P / 04

Readable work

Code, tests, and tickets should explain themselves. Future-me and the next person on the team are the primary audience.

P / 05

Quality, clarity, execution

The same three lenses, applied to QA work, product work, and studio work. Everything Top Secret Games ships passes through them.

03 / TRAJECTORYWhat Top Secret Games is becoming

Six product lanes, one operating system for shipping work.

04 / NEXTWorking channels

The studio is the index.
The work is the proof.