About

The builder logic behind the studio.

Top Secret Games is the public-facing studio home for Harley Curtis: shipped game QA, live-service product thinking, self-built software, and game development under one clear system.

The QA background matters because it changes how work gets framed. Risk gets spotted earlier, structure is taken seriously, and the finished presentation is expected to hold up after the first impression.

That same mindset carries into product work, portfolio structure, and project execution. The goal is straightforward: make the work clear, inspectable, and difficult to bluff.

Operating strengths

What this background adds to the studio.

  • Shipped game QA support across major titles
  • Live-service product thinking with measurable business impact
  • Cross-functional coordination, triage, and systems discipline
  • Self-built products and studio framing that hold up publicly

Operating principle

Execution over fluff

The work should still make sense when someone clicks deeper, inspects the details, and asks what actually shipped.

Operating principle

Systems over chaos

The same operating model shows up in QA, product work, documentation, and how the studio presents itself publicly.

Operating principle

Proof over posture

Shipped work, measurable outcomes, and useful products matter more than inflated positioning or generic portfolio language.

Studio use

How the system shows up across the site.

Homepage

Clear identity, stronger proof framing, and a cleaner public-facing studio surface.

Resume

Evidence near the top, tighter role history, and visible work that backs up the claims.

Projects

Curated project pages with public-safe links, current focus, and better execution context.

About

A direct explanation of how the work is structured, evaluated, and presented.