A QA lead, product builder,
and systems thinker
building in public.
Top Secret Games is where shipped QA experience, practical product thinking, and self-built tools come together under one studio identity.
Role
QA Lead · Builder
Discipline
QA / AI / Product
Experience
5+ years shipped
Mode
Building in public
A working stack of QA, product, and execution.
5+ years shipped QA
Console, PC, mobile, and VR. Real production cycles, not side projects. Work that went out the door under deadline.
QA leadership & triage
Owning quality across teams of 8-12, running triage, coordinating contractors, and keeping release confidence measurable.
Documentation & workflow systems
Test plans, onboarding flows, Jira/TestRail pipelines, and the connective tissue that keeps QA legible for the rest of the team.
Shipped game support
Gears of War: E-Day, NHL 21-23, UFC 4, Prodigy live-service. Production work, not portfolio decoration.
AI-assisted product dev
Using AI as a builder, not a demo. Shipping real tools across resume workflows, QA intelligence, education systems, and creative production.
Studio-scale execution
Operating as a small team that ships like a larger one: identity, production pipeline, and repeatable surfaces.
Five lenses applied to every lane.
Proof over pitch
Anything shown here should be inspectable. Live links, shipped releases, written records, working tools. Slides are not the artifact.
Systems before spectacle
Clean workflows beat clever demos. The point is something a team can actually use on Monday: repeatable, documented, debuggable.
Practical tools, not empty demos
Every product lane solves a job someone actually has. If it does not survive contact with a real workflow, it does not ship.
Readable work
Code, tests, and tickets should explain themselves. Future-me and the next person on the team are the primary audience.
Quality, clarity, execution
The same three lenses, applied to QA work, product work, and studio work. Everything Top Secret Games ships passes through them.